Curriculum

Art 107: Introduction to Digital Forms

An introduction to a range of digital media techniques for artists and designers, including digital imaging, vector graphics, web design and 3D digital modeling. Emphasis on creative development along with technical skill building.

Art 309: Digital Art and Code

An introduction to the principles of computer coding in a visual context. Course emphasizes the production of graphical and interactive output delivered on a screen.

Art 428: Digital Imaging Studio

Explore current and historical practices in the digital fine arts while refining conceptual and technical understanding of digital art forms as powerful tools for generating and communicating images and ideas. Students will create and manipulate both static and moving imagery, with implications for digital drawing, painting, print-making, video editing/post-production, and narrative or non-narrative 2D animation in a fine art context.

Art 511: Art Performance

An exploration of art genres that often incorporate a form of time-based performance, including but not limited to elements found in theater, dance, music, spoken word/poetry, etc.

Art 518: Artist’s Video

Principles and techniques in video art.

Art 429: 3D Digital Studio I

Introduction to three-dimensional modeling in the computer, in particular the use of 3D digital models for the creation of images and objects.

Art 529: 3D Digital Studio II

Intermediate/advanced class covering the theory and practice of 3D digital modeling and animation software as a tool for making art.

Art 629: 3D Digital Studio III

An advanced project based class in 3D Digital Animation. Students will complete a single major animation project based on their own proposal as approved by the instructor.

Art 318: Intro to Video, Performance and Installation

An introduction to time-based art forms including video, installation, and visual art performance.

Art 409: Digital Fabrication Studio

Introduction to the practice and application of digital fabrication technologies in an artistic context with an emphasis on extending and integrating with traditional material approaches to art production. Includes theoretical readings devoted to the implications of digital and machine technologies on art practice.

Art 470: Special Topics in 4D Art

(ex: Artists as Curators): Topics courses exploring historical, theoretical and studio components surrounding time-based art forms including digital animation, video, installation, and visual art performance.

Art 570: Advanced Topics in 4D Art

Topics courses exploring advanced concepts in historical, theoretical and studio practices in the discipline of time-based art forms, including but not limited to: digital animation, video, installation, and visual art performance.

Art 528: Web & Interactive Media

Concepts and techniques of digital interactive art with an emphasis on physical interaction.

Art 531: Screen Performance

Focuses on performance made for the screen including first person narrative, spoken word, video dance, fictional cinema, experimental documentary and other forms of mediated performance practice.

Art 618: Advanced Artist’s Video

Advanced course in the production of contemporary video art, emphasizing editing skills and the use of special effects, as well as critical analysis and theoretical issues.

Art 660: Art & Technology

An advanced seminar/studio class dealing with theoretical and aesthetic issues relating to the use of technology in contemporary art practice. Readings, and lectures will prepare students for weekly discussions. Each student will complete one research project and one studio project.

Courses that 4D Graduate Students TA (Teaching Assist)

 

Art 100: Introduction to Art

Seeks answers to the fundamental question “What is art?” Through lectures, readings, discussions, and creative projects, we seek answers from multiple perspectives-historical, theoretical, critical, conceptual, formal, and experiential. Develop visual literacy, sophisticated observational skills and a formal language to assist in the interpretation of objects and experiences in the context of art. Through both theory and practice, develop an understanding of the ways artists arrive at the ideas that inform their creative processes. Includes a survey of developments in art media and looks broadly at art movements, trends and styles throughout history and in varied world cultures.

 

Art 102: Two-Dimensional Design

Provides an introduction to the fundamentals of two-dimensional design. Develop a clear understanding of visual communication through problem-solving and formal and conceptual experimentation. Learn the elements and principles of design and manipulate those using analog and digital processes. Introduction to the Adobe Creative Suite of products, including InDesign, Illustrator, and (to a lesser degree) Photoshop. Serves as an introduction to professional presentation skills and techniques to hone craftsmanship.

 

Art 104: Three-Dimensional Design

Applying design principles to 3-D investigations. Lectures, studio exercises, discussions.

 

Art 107: Introduction to Digital Forms

An introduction to a range of digital media techniques for artists and designers, including digital imaging, vector graphics, web design and 3D digital modeling. Emphasis on creative development along with technical skill building.

 

Art 108: Foundations of Contemporary Art

Artists’ formal, technical and expressive concerns; the principal ideas of movements which have significantly influenced the major tendencies in contemporary art.

 

Art 208: Current Directions in Art

Examination of current artists’ motivations, intentions, and processes and their relationship to general developments in contemporary art.